It's good, it's fun, but like other games like it, the lack of literally any form of progress retention breaks it a bit for me, and at the time of writing, I'm really getting sick of seeing the desert because I didn't notice the one ninja in the cloud of enemies and bullets that took me from 12 HP to 0 in 1 hit. Maybe the Rogue-like genre isn't for me? Though I don't quite grasp the mindset that enjoys potentially having a amazing run ended by the slightest mistake, which can very easily happen as early as level 2-1 with frogs things that explode and ninjas that can and will take out all of your health in 1 hit with practically no warning. All of that took place over the course of about 2 seconds. I open fire, suddenly the unknown diamond thing explodes, lights up, and cut to the Nuclear police (?) beaming in and murdering me dead regardless of Halo. With rather unforgiving gameplay, the sheer amount of **** it'll throw at you at random times, and lack of any form of retaining progress means you'll end up really liking seeing Desert and Sewer over and over again, or make the time commit to become psychotically good.Ĭase in point, I was having a awesome run, encountered a whole crap ton of enemies huddled around something I couldn't identify.
The issue with games like Nuclear Throne, Crypt of The Necrodancer, Enter the Gungeon, et cetera, is that it's one of those games where you get crazy good at the first handful of levels.